A downloadable game for Windows

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Umbra Galaxy is a 2D space shoot'em'up inspired by the old classics like Kobo and.. Kobo Deluxe? Yeah, that's about it. Anyways, you fly your spaceship, you shoot enemies, the enemies blow up! If the enemies hit you — you blow up. It's as simple as that! The only question now is what are you waiting for? Launch it up!

Features

  • 15 unique levels
  • 2 kinda different bosses
  • Powerups here and there to spice up the experience!
  • The complete lack of any sort of lore or story!
  • Leaderboards!
  • No price on this bad boy!

Developers: 

Also available on steam (soon): https://store.steampowered.com/app/1851570/Umbra_Galaxy/

StatusReleased
PlatformsWindows
Rating
Rated 2.0 out of 5 stars
(1 total ratings)
Authorsshelhelix, Daatster
GenreAction
Made withUnity
Tags2D, Bullet Hell, Colorful, Sci-fi, Shoot 'Em Up
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
LinksSteam

Download

Download NowName your own price

Click download now to get access to the following files:

Umbra Galaxy.zip 36 MB

Comments

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(+2)

Really neat action game, the visual presentation is already nice, only thing maybe would be add destroyed machine particles into the mix for maximum carnage feeling? And some mild screen-shake when the player gets hit for more umpf.

Sound design is also fine overall, maybe add a slight random pitch-shift to the player shoot-sound so it is not the same sound constantly.

The main problem i have is the longevity of fun. The first 3 levels were neat figuring out controls etc and trying out a few powerups, but after that every level felt similar. The best strategy is to circle the enemies and keep shooting. Yeah i can try to aim for core turrets to kill the whole thing faster, but the added risk is mostly not worth the gain.

I am not sure myself how to change that. Maybe change the base shooting patterns to allow dodging on the spot and skillfully aim for core turret?

Also maybe instead of a power-up system have a permanent upgrade-shop that player buy stuff either for each run or inbetween levels. That would give me more of a progression feeling.

Or go the full rougelike route with procedural levels and randomized bonuses after each level and really crazy shooting synergies XD

Ohh and i was able to use my controller for movement, but nothing else in the game. Either disable the controller completely or add full controller support, was a bit confusing for the first few seconds ^^